.usda  →  .sdf

USD to SDF

Convert a robot description from USD to SDF in the browser. Nothing is installed and nothing is queued: the file is read, written in the other format, and handed back with a list of anything that could not be carried across.

Convert a file

Drop your USD here

Drop the folder too if the model references meshes.

Files are read on our server and deleted after a day. Nothing is published.

What this conversion costs

These are the things SDF has no place for. They are reported on the converted file as well, as a comment at the top, so the file itself says what is missing from it.

Isaac to Gazebo

The robot arrives as an SDF model: links, joints, collision and visual geometry, inertia. What it does not arrive with is a world — SDF can hold one, but a USD robot stage does not describe Gazebo's ground, light and physics settings, and inventing them would be inventing your simulation for you.

The two formats

USD .usda
NVIDIA's scene format, where a robot is ordinary geometry with UsdPhysics applied on top — what Isaac Sim opens.
SDF .sdf
Gazebo's format, which describes a whole world rather than a single robot.

Converting is rarely the whole job. Once you have the SDF, the viewer shows what actually came across — collision geometry against visual, joint limits, where the mass sits — and the physics lab answers the question a file cannot: whether the robot stands up when gravity is switched on.

Other directions